Projectile overlap dont generate value on progress bar

I have a problem: when my character fire a projectile and it overlaps an actor (enemy) it doesnt interact with my progress bar.

I have this event in my character blueprint that use a event dispatcher to my character controller in which it updates the progress bar. when plugged in event tick the bar updates and works fine.

Then I did this in my projectile blueprint, but it doesnt seem to work. Am I pluggin the event in the wrong blueprint? The collision works fine but it doesnt update the progress bar. Any kind of help or alternative approach would be appreciated. Thank you :slight_smile:

What a bout the “Update Fury” ? could you post screenshot for it’s logic ?

-m

here’s the event dispatcher link for Update fury

57862-proj_prob3.png

the update fury related node is feeding the current ratio of the character’s health into the percent binding of my progress bar. Im still trying other approaches but without success. Any ideas why it doesn’t work?

After a couple searches about the problem and how to solve it. i tried something else:

the print string works but the ‘‘fury gen’’ doesn’t. As I said up there my goal is to add a value to a progress bar for each overlap my projectile gets over my ‘‘enemy’’.