set a breakpoint one node after where you spawn the projectile and when the engine breaks you can see it in worldOutliner. If it does not reach the breakpoint, you don’t reach the code which spawns your projectile at all
set a breakpoint one node after where you spawn the projectile and when the engine breaks you can see it in worldOutliner. If it does not reach the breakpoint, you don’t reach the code which spawns your projectile at all