I made this blueprint for the projectile, but for some reason it does not move after spawn.
What type of movement component are you using? Is this projectile a pawn?
If you use floating movement component try this:
OFC set your udpate component as needed.
For projectiles I would suggest using the projectile movement component.
You can set the parameters for the moment (speed and gravity etc) in the projectile movement component details panel.
You need a target for the add movement input. Projectile movement is also different than character movement. You shouldnt have both. Try changing you class parent to actor
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