The title says it all, in my 3rd person shooter the projectile is not colliding with any walls. it just goes straight through. this problem has come around before, and ive tried all the solutions ive found and none have worked. The only one that sorta does is simulating physics, but then things start acting all wonky
Is you’re Collision objects on the mesh set to be root in the hierarchy . I’ve had issues before if the collision sphere etc isn’t the root the collision never trigger
i mean it works now! and at the speed the bullets co its unnoticeable to the player, but is there a way to fix this? since it is not editable(just to ease my perfectionism)
oh that the collision capsule is now way bigger and the wrong direction than the static mesh. And its the the collider is the root so i cannot change anything but the scale(which also changes the static mesh cuz is parented