I have a basic turret that faces the Player and fires at them every second. It’s tracking the Player by using the FindLookAtRotation node and spawns a projectile from its aim point which is the arrow. The cube is a scene component with arrow that’s oriented to wherever the cube faces. For some reason the velocity calculated from the SuggestProjectileVelocity node doesn’t seem like it’s being used by the projectile. My goal is for the projectile to be aimed at the Player and shot at a velocity based on how far away the Player is. So the closer the Player is the slower velocity. The farther away, the faster the velocity. I want the projectile to reach the Player’s location.