I have an actor class which I use as a projectile for my gun. This projectile detects to any body which is simulating physics. When I brought the enemy mesh in and simulated physics on it, it just fell down on the floor. If I do not have physics enabled on the enemy, it looks perfectly fine but my projectile cannot detect it hit the enemy.
How do I make it so that my projectile detects hitting the enemy?
Your question will need a little more info from the projectile and the enemies collision section. Can you get this section for the projectile and the enemies?
On the Projectile change the Collision enabled from Physics only to Query and Physics. This is causing an issue with the projectileMovement I think. Making this change fixed collisions in my testing.