Projectile not detecting my enemy character

I have an actor class which I use as a projectile for my gun. This projectile detects to any body which is simulating physics. When I brought the enemy mesh in and simulated physics on it, it just fell down on the floor. If I do not have physics enabled on the enemy, it looks perfectly fine but my projectile cannot detect it hit the enemy.

How do I make it so that my projectile detects hitting the enemy?

Here is the projectile collision settings:

Here is the enemy character projectile settings:

Your question will need a little more info from the projectile and the enemies collision section. Can you get this section for the projectile and the enemies?

When you saying “detecting” do you mean colliding?

Yes. I mean colliding.

I have updated the question with the details you asked for.

On the Projectile change the Collision enabled from Physics only to Query and Physics. This is causing an issue with the projectileMovement I think. Making this change fixed collisions in my testing.

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