I started a Top Down project, and made a Projectile with component list : Sphere > Particlesystem | ProjectileMovement
I set the Sphere to Overlap All and Generate Hits, it collides with Pawns, my custom Actors (with meshes) but it doesnt collide with the BSPs or the default unreal 4 level wall/block Meshes.
The walls obviously have collision.
What’s going on…?
I’m very confused