Projectile Movement

Hi, I have a spell that spawns a dragon (projectile) that hits the enemies. I want to animate this dragon so that it doesn’t just go straight but it actually moves its tail (still keeping a straight direction, just the boduly moving making it look real). How do I do that?

If the dragon is a mesh, you can add an animation to it which makes it move its tail.

Hey there @TheSceriffo! It depends if you have a static mesh or a skeletal mesh. Static meshes themselves are by their nature static. However there’s a couple of ways to work in some “”“Animation”“” depending on how your projectile is supposed to look.

For practical purposes, I’ll assume you have a skeletal mesh for this as it’s the most recommended for animation. You can either do physically based animation (floppy) or have animations for the dragons themselves and just montage or anim BP them in. Documentation and some tutorials below!

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Montages:

Just got a dragon character as an example:

Physical animation:

SKM Docs:

Hope this helps!