I’ve been messing about with some projectiles this evening and have found that I have the choice of:
- Have a default scene root with other components attached. Can’t get collisions.
- Put static mesh in place of default scene root. Projectile movement has no effect.
What am I missing here? Obviously I’d like to spawn a projectile, it actually move as intended and then act on collisions, but I just can’t find the right set up.
As a bonus, how do I get the “default scene root” back?
Thanks in advance