Projectile Movement + capsule collision = can't rotate capsule = usless

It seems to be the simplest task:
to make an arrow with a capsule collision and a projectile movement.
But if I make capsule collision the root, then I won’t be able to rotate it and the arrow will fly vertically. But if you add the Scene component as the root, then the projectile movement stops working.

I can probably call SetUpdatedComponent and set a collision in it, not the root scene, but WTF.
No, it’s useless anyway.
nothing changes, even if I set it via SetUpdatedComponent. The Rotation will disappear.

Hey @Kamikadza1313!

If you make the capsule collision the root, you then want to rotate it to have the top be level with your forward on the actor. Then put the arrow in as a child of the capsule, add projectile movement component and give it a speed… and that should be it. Can you show us the code you’re working with, your hierarchy, et cetera? Also make sure it doesn’t spawn inside your actor that’s spawning it!