Projectile isn't colliding with anything :(

Hi Colloseus,

It’s hard to tell without stepping through the code, but have you tried setting your Capsule component as the RootComponent? I see you have a default scene root, and the way the UMovementComponent works is if there isn’t a specified component to update for movement it will choose the root primitive component as shown below

void UMovementComponent::InitializeComponent()
{
	bInInitializeComponent = true;
	Super::InitializeComponent();

	UPrimitiveComponent* NewUpdatedComponent = NULL;
	if (UpdatedComponent != NULL)
	{
		NewUpdatedComponent = UpdatedComponent;
	}
	else if (bAutoRegisterUpdatedComponent)
	{
		// Auto-register owner's root primitive component if found.
		AActor* MyActor = GetOwner();
		if (MyActor)
		{
			NewUpdatedComponent = MyActor->GetRootPrimitiveComponent();
			if (!NewUpdatedComponent)
			{
				FMessageLog("PIE").Warning(FText::Format(LOCTEXT("NoRootPrimitiveWarning", "Movement component {0} must update a PrimitiveComponent, but owning actor '{1}' does not have a root PrimitiveComponent. Auto registration failed."), 
					FText::FromString(GetName()),
					FText::FromString(MyActor->GetName())
					));
			}
		}
	}

	PlaneConstraintNormal = PlaneConstraintNormal.SafeNormal();
	SetUpdatedComponent(NewUpdatedComponent);
	bInInitializeComponent = false;
}

My first guess would be to make your collision component your root component and see if that works.