Projectile is offset due to Event BeginPlay

hello everyone,

I purchased the “lock picking system” from the ue4 market place and I am experiencing a problem. In the code that adds the lockpick widget to the HUD, it uses an event begin play. when I disconnect that node everything is fine, but when i plug the event begin play back in, the projectile from my guns spawns in a random location relative to the player. Please, if anyone has any insight

to why this would be happening, let me know.

Thanks,
Kelby Backlund