Hi everyone!
Very new to Unreal Engine. I am taking a class at SNHU and part of our class assignment was to create this specific flaming chair projectile. For some reason, my projectile is going threw the walls or ground instead of bouncing off of them. I have followed the tutorial to the T several times and it still happens. My professor suggested that it is the thin line above ProjectileMovement separating the components. But I have not found a way to get that line to move or attach the ProjectileMovement directly to the collision component as he suggested. I uploaded a video of what my chair is doing as well as a screenshot and video of where my professor is suggesting the problem is located. Any help would be greatly appreciated!
projectilemovement.mkv (12.2 MB)
TestingChair.mkv (25.3 MB)
Hey there @LadyKairi15! So it looks like the box component that is the root isn’t making collision with anything. So first select the box component, and check the details. The box itself might be set to OverlapAll.
This means your object will overlap but not collide with objects. You can change that quickly over to BlockAll and it should collide with everything.

This could be a problem for your spawning if it spawns inside your character. If that is the case, you can set it to custom, then make sure collision is Enabled and block all but the pawn:
The line above the projectile movement component is fine, as you can tell your projectile movement is working due to the object moving.
Give that a shot and let me know how it goes!
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Thank you!!! I know I changed the Collision Presets to Block All but it was on Overlap!! I made sure to compile and save. I appreciate your help 
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