Projectile Impact Point Calculation With Two Moving Pawns

I am firing from a moving pawn at another moving pawn and trying to find the location in world space the pawn needs to aim at to hit the target. The capsule component is the pawn firing and the hit actor lock on is the target. Something is wrong, and I cant seem to figure it out.

Setting up variables

Setting up A, B, and C for the quadratic equation

The two equations for whether the target is accelerating or not

Final formula for getting the aim location
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