Hello, I’m new to unreal. I’ve set up a character in the 3rd person template that can shoot arrows. sadly the arrow mesh isn’t rotated correctly by default. So when i use a scene component to rotate it it disables all collision. doesn’t anyone knows how to fix it or maybe a different way to rotate the projectile so i don’t have to use a scene component. this is my setup btw:
Why not just orient the arrow correctly in your blueprint?
Yeah, just open bp_arrow, go to viewport and correctly align your arrow.