I made a door blueprint of a swinging door that always opens away from the player.
I use two trigger volumes on either side to check from which side the player is approaching and then trigger the opening with a smaller embedded volume.
The graph looks like this:
It works beautifully when I walk through the door. Opening and closing is just as it should be.
But for some reason, the projectiles wont travel through that door. They stop in mid air.
Any idea why
(Is the mesh rotated but not the collision? And if so, why do the projectiles get stuck and not ricochet like they do when I fire on a closed door?)
Any help is appreciated