hello, i’m working on a fps game, trying to set all the basics; currently i’m setting up the weapon system.
i’m facing a little issue when the player fires, the bullet spawn, but i’m not getting any collision on the GetHit event, i’m only getting response from the BeginOverlap, this is causing me an issue, because i need to know the location and normal from the impact to spawn a decal with the right rotation.
here is my projectile, i also tried removing the capsule collision (BulletCollision) and using only the collision from the mesh but is the same, no Get Hit event is triggered.
my wall is set up like this
i tried also setting true the “Simulate Physics” on the wall actor, but when the projectile hit the wall, it moves, after that i locked the transform (location and rotation) but still makes son kind of weird movement when the bullet hit it. (in this case the get hit event is triggered, but i don’t want/need the wall to be moved when the bullet collides it.
any idea what i’m missing or doing wrong ?
thanks in advance for all the help.