So I have a weapon that freezes it’s target for a short period of time, and I have it set up but I need the target to be any actor it collides with so I made it inside the projectile BP, how would I set the target to anything it collides with? help please!
Probably a really simple solution but I have yet to run into this!
Cast the other actor to a character to gain access to the movement component.
Not sure where Pause Anims variable is? If it’s in your character blueprint then cast other actor to that class or set it up so that it can be set via an interface.