Trying to have a projectile actor follow an actor like a homing missile how would I set this up?
Since this requires quite an in depth answer and it’s currently 7:18 am and i havent slept yet im just gonna give you the lazy answer and refer you to this old tutorial
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Thanks for the reply I actually did follow that tutorial but it didn’t work for me I’m using a project from scratch.
If you could share with us what you have it might be easier to tell what you are missing.
As for logic you only need a forward velocity on your projectile and rotate it so it faces its target.
But how to do this in another type of project? (TopDownExample)