Hello everyone! I have been having a problem with how my projectile behaves in client compared to in server. when a projectile is fired from my character it looks as if the spawn locations for the projectiles are different. here is an image of the moment the projectile is spawned for both the client and the server.
As you can see the location of the projectile is significantly further away from the character in the client than it is in the server which is actually causing a big problem during gameplay. I’ve tried everything I can think of, but I haven’t been able to solve this problem.
Here is the part of the blueprint for my weapon_template class, which handles all of the projectile spawning.
‘Spawn Distance From Weapon’ Defaults at 40 and is never altered.
If you have any ideas how to fix this problem please let me know! I really could use the help!