Projectile explodes on cannon while moving

I have a projectile starting from a socket which is at the tip of the gun, everything works fine until I start moving straight the projectile explodes on the cannon. If I stop and shoot it works without a problem.

https://forums.unrealengine.com/attachment.php?attachmentid=54972&stc=1&d=1440931104 https://forums.unrealengine.com/attachment.php?attachmentid=54973&stc=1&d=1440931111

A few ways depending on your needs…

  1. Add a socket in front of your turret and spawn the projectile from there
  2. OnHit only stop the project if you did not hit mesh that fired it (set instigator and check vs that)
  3. Add either a trace response or trace object if you want to prevent certain things from colliding then adjust the corresponding collision settings