I have a projectile starting from a socket which is at the tip of the gun, everything works fine until I start moving straight the projectile explodes on the cannon. If I stop and shoot it works without a problem.
https://forums.unrealengine.com/attachment.php?attachmentid=54972&stc=1&d=1440931104 https://forums.unrealengine.com/attachment.php?attachmentid=54973&stc=1&d=1440931111A few ways depending on your needs…
- Add a socket in front of your turret and spawn the projectile from there
- OnHit only stop the project if you did not hit mesh that fired it (set instigator and check vs that)
- Add either a trace response or trace object if you want to prevent certain things from colliding then adjust the corresponding collision settings