I’m having a similar issue.
When I shoot a line trace like this:
Start: CameraLocation
End: CameraLocation + CameraForwardVector*Range
the LineTrace hits perfectly the crosshair. But this doesn’t work in generall, as
at certain angles the projectile goes directly to the character and therefore the player shoots himself.
And it even doesn’t matter whether I’m doing it from the TP perspective or complete FP perspective.
I opened this thread
https://forums.unrealengine.com/deve…iming-problems
Perhaps someone can take a look at it.