hi, i’m trying to create all the logic for my game’s ai, i’m having a small issue.
i’m using the fps c++ template, i have used some functions in c++ for my player but i’m coding my ai with blueprints.
so far i have created a patrol behavior, my ai can see and hear the player, but the problem is when the ai must fire to the player pawn, the ai fires but the projectile doesn’t collide with the player, i have already checked the hit and overlap events on the player and the projectile but without any results.
i have created a copy of the projectile blueprint from the fps template and i’m using it as the bullet for my enemies.
any ideas on what i need to do to fix this problem ?
thanks in advance for all the help.