Projectile, direction and collision

Hi all :slight_smile:
Excuse me to post another newbee question but after many hours I don’t advance anymore.
I throw projectiles with my character and the goal is to bounce the projectile when my target character activates his shield. I didn’t manage to do it with the system bounce because it behaves as if it were a ball. I would like my lasers to face like on a mirror. I decided to destroy my projectile when it lands on my shield and to throw one again. It also allows me to put the right variables in it for point management etc…

My first question is can we just change the direction of the laser? I haven’t found how to change this direction, only when I respawn one.

I use the beginoverlap on the shield because the “hit” event doesn’t work, why does it go off so many times, so much that it fills the screen with the height of the print test.

I really apreciated if someone can explain me because I’m learning to use UE and really want to understand how it work ^^’

The attached blueprint is the one of the shield that triggers the beginoverlap. The result is when I shot only one projectile in the shield.