Hello, I’m working on a simple gun that shoots a Ball as the Projectile. But this Projectile goes through everything no matter what I try. Simulate Physics is unchecked and Block All Dynamic is set. and Iv tried other things. I simply want it to be able to Collide with other objects after it is shot. I have watched many tutorials and tried many different solutions, but nothing has worked. I tried blueprinting something that deletes the Projectile Movement and sets the
change your collision from block all dynamic to just block all. that should help for when hitting walls and things that dont move
Iv tried almost every Collision type. Non of them are working. Neither did that. Any other Ideas?
Two things. Try checking our the projectile from the first person template since its very similar to what your making. also try turning off enable gravity on your mesh and uncheck hidden in game on the collision. its possible that the mesh is being separated from the collision and the mesh is the part your actually seeing go through the walls.
actually i think i just found the solution. just make the collision the root instead of the scene component. i just tested it and it has to do with the interaction of the projectile movement and the scene, but if you make the collision root then it will work. i believe it wasnt working before because the scene component has no collision.
Thank you very much. This has helped me very much! Been trying to fix this for about a week now.