Projectile collision


I am making a simple “shooter” game. The main character is a Sphere with a Sphere gun which shoot Sphere projectile (I know).
I created a simple AI which every 3 second move to the main character position.

The problem is that the projectil only detect a collision when the AI is moving. If the AI doesn’t move, there is no hit. As you can see on the pictures, i use the event “on hit component” of the projectile and i use the root component (“Body”).

I don’t know how to solve this problem… Help


i made this video to show my problem precisely:

(Sorry for my French accent)


I fixed my problem.

Thanks for the help.