Projectile Collision

Within a few units of any surface, projectiles pass through, back a few more units, collision functions like it should. Any fixes for this? Any help would be greatly appreciated.

Hey @NuclearCoin!

A few questions to get things started:

  • How fast are your projectiles moving?
  • What do your collision look like for your model?
  • Could you possibly share screenshots/video of what is happening?

Any additional specifics you can provide will go a long way in solving your problem!

I just solved it. I had to move the sphere back in the character blueprint until it was inside the player mesh because it is spawning the projectile the same distance it is from the muzzle to player. The projectile appears to have some offset that causes it to spawn away from the collision sphere.