Hi,
I’ve got some issue with the collision of projectiles which should bounce, like grenades.
I fire projectiles in the direction of a wall and some are bouncing and others fly directly through the wall.
I’m getting no hit or overlapping events in such a case.
Could this be because of the high speed of the projectiles or something similar?
I recreated the collision in Blender and in UE4. I set to default collision complexity and to “use complex collision as simple” but nothing changed the issues.
My character blocks normally when running against the wall.