I have a bullet with ProjectileMovement component and target - just a sphere.
I set all collision settings to block everything on both blueprints but Hit event didn’t work at all. Projectile speed is near 7000-10000. “Use CCD” also turned on at both bp’s.
How can I make nice working bullet which will work on high speed?
Hi FunApple.
I suggest to you try a new approach using collision boxes and reading for overlap events.
The projectile blueprint will the only entity to read the collision and than send the data for the desired blueprint to handle it.
The HitCollision has ‘OverlapAllDynamic’ as collision preset.
Hope this help.
i would consider implementing a hit scan bullet for this by utilizing raycasts and just ditch projectiles for weapons that fire this fast.