Hello Community,
I am trying to create a projectile to fire and hit a wall to stay there. This is so that the player can go near it to pick it up later. However, the problem I have now is all my projectile passes through all my State Mesh collision. I try to use an Event Hit → Print String to detect if they hit anything but the Print String didn’t trigger.
Here are my settings on the Collision Profiles.
This is the setting on the mesh.
Thanks in advance if there’s anything I can try!