I follow the tutorial BP Twin Stick Shooter, all have done well just have a little bit problem with the projectile wont collide with walls and floor even with collision set to blockAll.
So i try to make it like FPS template projectile by change apply the collision sphere to the “Default scene root” this make the sphere become Root component.
- When the sphere become root it apply
scale to my projectile mesh that
make very difficult to setup
collisio sphere to and the mesh
matching the size. - The projectile collision with walls and the others static mesh well, now
it wont collision with Destructible
mesh anymore, it could generate hit
event which destroy itself and spawn
a emitter at hit location but the
destructible mesh wont fall.
How could i make projectile collide with both static and destructible mesh?