Projectile Colliding with Player Spawn and Spectator Pawn

Hello guys. First of all I would like to say sorry if I’m doubleposting.

So, as I said in the title I’m feeling confuse about what is going on.

I created a Pawn and added Projectile Movement, Static Mesh and Capsule Component.
My StaticMesh have no collision.
My CapsuleComponent got Projectile Collision Preset.
I Also created some BP to shoot the projectile.

And the project flies, hit the player start or some spectator then stops in the air.

I’m using the Default Spectator Pawn and PlayerStart.
OnComponentHit(Capsule Component) is also triggering when they touch both objects.