Hello, can someone help me build a VR environment that consists of a cannon where i can demonstrate the projectile for students and they can see the initial velocity on the screen and the angle of launch as they shoot the cannon? If someone is an expert in ue5 could you pls do this for me as i have zero background on ue5
There is a built in function that does this.
You will get the predicted locations with a set sample count and simulation time.
Any idea how do i implement this?
Controls
increase velocity +
decrease velocity -
set angle mouse wheel
fire spacebar
mouse move change camera angle
wasd → move / rotate cannon
thank you , ill try this out once im off work
Eait is this for a VR quest 2 contollers?
No, it uses mouse and keyboard. You didn’t mention anything about vr
I did in my first statement, do you think i could transform it? Or its too advanced for me? Cause i have 0 background in it
You would just need to remap the controls to vr contollers. The logic stays the same. I don’t have a vr headset so I unfortunately cant help you there. Try looking at the vr template project and transfering the contoller logic from there.
Ill try to do so, thanks anyway!
Hey i looked at your project and it’s exactly how i want it except i need to change it to a VR environment , could you perhaps walk me with the steps here? I really liked it!
I will have access to an oculus over the weekend so I will try to modify the project to work with VR.
Thank you so much! Do you have any contact social i can dm you instead of this? Or do you prefer here
You can pm me on the forum. Let me know how you would like the controls to look like in vr