Projectile bounces off Character, but never returns any Hit events

Thanks dude, you saved my life. It’s still weird tho, and it actually is possible to make it work setting it in the constructor, as I had it working that way initially. But it was weird, I got for some youtube tutorial in which: it was temporarily setting some other (scene)component as the root, then the delegate function was set, and afterwards it was made the root. I think it can’t be set when it’s set as the root. Just documenting it here, in case someone deals with this stuff.