So as the title says, the blueprint I have here, which is pretty much https://forums.unrealengine.com/showthread.php?47541-Better-Blueprint-Bullets That guys blueprint that I am using as a reference. It seems to destroy itself after a period of time even though the projectile isn’t actually told to do so atleast not in that case.
Some pictures so I can be better understood.
The first picture as you can see is the blueprint, like the one in the link provided, the only real change was setting the velocity from a float variable, to make it a bit easier for me
The second is what I am experiencing, you can see that it does what it is supposed to with the slowing down and dropping taking place, but then it just gets deleted.
This final picture should be a bit clearer, what I’ve done is stopped the gravity and drag from affecting the projectile, and also slowed it down to 10 m/s as you can see it still only travels a short distance and stops, and I can’t figure out why
So hopefully from those pictures you can get an understanding on what I’m trying to do here. I have also asked the original guy who created the blueprint and he suggested I post here instead.