for those that want the complete terminal command strings wich led to that
ivory@Mac FPMmoRpgTheMist % rm -rf Binaries Intermediate Saved .vs
ivory@Mac FPMmoRpgTheMist % “/Volumes/Seagate/UnrealEngine/UE_5.6/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh” \
-project=“/Users/ivory/Documents/Unreal Projects/FPMmoRpgTheMist/FPMmoRpgTheMist.uproject” -game
Setting up Unreal Engine project files…
Setting up bundled DotNet SDK
/Volumes/Seagate/UnrealEngine/UE_5.6/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/8.0.300/mac-arm64
Log file: /Users/ivory/Library/Application Support/Epic/UnrealBuildTool/Log_GPF.txt
Generating XCode project files:
Discovering modules, targets and source code for project…
Adding projects for all targets…
Adding projects for all targets took 7.75s
Adding projects for all game projects took 0.00s
Adding projects for all modules took 6.30s
Choosing MODERN XCODE based on .ini settings
Compiling with Mac SDK 15.5, minimum Target OS version 14.00
Adding additional Xcode project info took 31.78s
Compiling Rules Assemblies 100%
Creating Build Targets 100%
Creating Build Targets took 0.84s
Generating data for project indexing… 100%
Generating data for project indexing took 11.93s
Writing project files…
Writing xcode workspace /Users/ivory/Documents/Unreal Projects/FPMmoRpgTheMist/FPMmoRpgTheMist (Mac).xcworkspace
Writing project files… 100%
Writing project files took 34.17s
Generating VisualStudioMac project files:
Discovering modules, targets and source code for project…
Adding projects for all targets…
Adding projects for all targets took 0.01s
Adding projects for all game projects took 0.00s
Adding projects for all modules took 0.48s
Unable to compute VC include paths on non-Windows host
Writing project files… 100%
Writing project files took 0.02s
Generating QueryTargets data for editor…
Compiling Rules Assemblies 100%
Writing Query Target Info 100%
Generating QueryTargets data for editor took 0.03s
Result: Succeeded
Total execution time: 228.79 seconds
ivory@Mac FPMmoRpgTheMist % “/Volumes/Seagate/UnrealEngine/UE_5.6/Engine/Build/BatchFiles/Mac/Build.sh” \
FPMmoRpgTheMistEditor Mac Development
Setting up bundled DotNet SDK
/Volumes/Seagate/UnrealEngine/UE_5.6/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/8.0.300/mac-arm64
Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll FPMmoRpgTheMistEditor Mac Development
Log file: /Users/ivory/Library/Application Support/Epic/UnrealBuildTool/Log.txt
Creating makefile for FPMmoRpgTheMistEditor (no existing makefile)
Couldn’t find target rules file for target ‘FPMmoRpgTheMistEditor’ in rules assembly ‘UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
Location: /Volumes/Seagate/UnrealEngine/UE_5.6/Engine/Intermediate/Build/BuildRules/UE5Rules.dll
Result: Failed (RulesError)
Total execution time: 78.26 seconds