Project:

Hey ,

Thanks for being awesome to the community =]

I tried your in 4.4 and now in 4.5. I get a crash when I try to drag the Fluid surface actor inside the viewport on both versions. I probably did some stupid mistake while installing but I can’t seem to find it so here goes.

First I tried just adding the to my projects pluginfolder, and the shaders to the 4.5 engine folder. -> Got above described crash.

Second try I downloaded the project you got on git, “download source.zip” where everythings already added. -> Downloaded dependencies for 4.5, built it in VS2013, launched and created a clean project -> Enabled the and restarted the editor. Once inside again, when I drag the Fluid surface actor inside the viewport eveything freezes.

I’ve tried it in Third person BP/C++ and First person BP/C++, also tired building the project inside the editor before dragging the actor, but still the same.

is the error:


Fatal error!

Unhandled Exception: EXCEPTION_INT_DIVIDE_BY_ZERO

nvwgf2umx.dll!UnknownFunction (0x000007fee2e10d50) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x000007fee33edb11) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x000007fee360a94f) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x000007fee35d8f87) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef94b2024) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef94736a8) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef9467dcf) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef9450c7a) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef9494a95) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef9494a4b) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef9493f50) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef948aed8) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef9450f2e) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef949fdbc) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef949f985) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef949f265) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef94597d8) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x000007fef945937e) + 0 bytes [UnknownFile:0]
UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHICreateShaderResourceView() (0x000007fee53f8813) + 29 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\windows\d3d11rhi\private\d3d11uav.cpp:142]
UE4Editor-RHI.dll!CreateShaderResourceView_Internal() (0x000007fee95470ab) + 91 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\rhi\public\rhimethods.h:673]
UE4Editor-RHI.dll!FRHICommandListImmediate::CreateShaderResourceView() (0x000007fee954679a) + 666 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\rhi\public\rhimethods.h:673]
UE4Editor-.dll!RHICreateShaderResourceView() (0x000007feddc773a8) + 40 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\rhi\public\rhimethods.h:673]
UE4Editor-.dll!FReadBufferStructured::Initialize() (0x000007feddc75618) + 13 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\plugins\runtime\\source\\private\fluidsurfacerender.h:55]
UE4Editor-.dll!FFluidSurfaceRenderData::InitResources() (0x000007feddc753d3) + 0 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\plugins\runtime\\source\\private\fluidsurfacerender.cpp:94]
UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() (0x000007feea2627d0) + 0 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\engine\private\actorcomponent.cpp:776]
UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() (0x000007feea28edf7) + 0 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\engine\private\actorcomponent.cpp:618]
UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() (0x000007feea27ef69) + 0 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\engine\private\actor.cpp:2995]
UE4Editor-Engine.dll!AActor::RegisterAllComponents() (0x000007feea28e8db) + 7 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\engine\private\actor.cpp:2946]
UE4Editor-Engine.dll!AActor::PostSpawnInitialize() (0x000007feea28ada9) + 0 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\engine\private\actor.cpp:2099]
UE4Editor-Engine.dll!UWorld::SpawnActor() (0x000007feea5ac06b) + 0 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\engine\private\levelactor.cpp:327]
UE4Editor-UnrealEd.dll!UEditorEngine::AddActor() (0x000007fee7f0b6c1) + 31 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\editor\unrealed\private\editor.cpp:6078]
UE4Editor-UnrealEd.dll!AttemptDropObjAsActors() (0x000007fee804c9a2) + 41 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\editor\unrealed\private\leveleditorviewport.cpp:204]
UE4Editor-UnrealEd.dll!FLevelEditorViewportClient::DropObjectsOnActor() (0x000007fee805b455) + 108 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\editor\unrealed\private\leveleditorviewport.cpp:831]
UE4Editor-UnrealEd.dll!FLevelEditorViewportClient::DropObjectsAtCoordinates() (0x000007fee805af03) + 56 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\editor\unrealed\private\leveleditorviewport.cpp:1188]
UE4Editor-LevelEditor.dll!SLevelViewport::HandlePlaceDraggedObjects() (0x000007fede8b13bb) + 107 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\editor\leveleditor\private\slevelviewport.cpp:754]
UE4Editor-LevelEditor.dll!SLevelViewport::OnDragEnter() (0x000007fede8e4aaf) + 14 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\editor\leveleditor\private\slevelviewport.cpp:431]
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseMoveEvent() (0x000007fee9a0faf7) + 0 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3860]
UE4Editor-Slate.dll!FSlateApplication::OnMouseMove() (0x000007fee99fbb84) + 17 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3672]
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() (0x000007feed1c99fc) + 10 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\core\private\windows\windowsapplication.cpp:1393]
UE4Editor-Core.dll!FWindowsApplication::DeferMessage() (0x000007feed1b60eb) + 74 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\core\private\windows\windowsapplication.cpp:1637]
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() (0x000007feed1cadc9) + 41 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\core\private\windows\windowsapplication.cpp:737]
UE4Editor-Core.dll!FWindowsApplication::AppWndProc() (0x000007feed1b2a32) + 0 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\core\private\windows\windowsapplication.cpp:599]
USER32.dll!UnknownFunction (0x0000000077299bd1) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00000000772998da) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() (0x000007feed1cb286) + 48 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:757]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013fb4b082) + 8 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain() (0x000000013fb40c3e) + 0 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x000000013fb40caa) + 5 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x000000013fb4c859) + 17 bytes [c:\users\marcus\desktop\fluidsurface45\unrealengine--4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x000000013fb4d789) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000773959ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000774cc541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000774cc541) + 0 bytes [UnknownFile:0]


Hi ,

Thanks for posting the error. What GPU are you using? As that is identical to the error that I have been trying to solve with another user using a GTX980.

I’m using a GTX680. I used some old drivers at first but grabbed the new ones, 344.75 and tried today before posting

Did you take down the for fluid surface? I do not see it on your page.

is still there https://.com//UnrealEngine/releases

i don’t find the anymore in

Guys to download you have to be signed on . A quick question, how would I go about create waves?

Have you made any more progress on ? Haven’t posted since April. I was hoping you were going to put together that for those of us who aren’t so good at compiling code.

Awesome work by the way. Thanks so much!

Sorry to bump thread again, but is project still in development? I’m only asking as there aren’t any updates since 4.5 and it is something I need. Not right now, which is why I’m sorry if I did something wrong by bumping thread, but I do need it in the near future, especially with the fixes I asked about some time ago in thread. I would gladly do it myself, were it not for the fact that I’m not a programmer. Or is there any alternative for a similar effect?

Hello,

I was wondering if project is still live?

I’m getting a 404 error on .

I’m logged into and have my UE4 account linked, but getting a 404 error. I’m just getting into The whole c++ rendering side now so want to check out some of the shader stuff.

Hi, .
First, thanks for your good works. but I cannot access your repository only can see TextureMoviePlugin. Of cource, I had been joined UnrealEngine but cannot see. :confused: I think, policy of had been changed or server’s problem.

Would you upload your project to another public repository or a cloud server?

Has anyone out there been able to find the source code for Fluid Surface? I have been searching for weeks with no luck… I know my Unreal account and accounts are linked because I can see all the other unreal repo’s… I really really wanted to test out! :frowning:

Same here. I can see the UE4 source code on Epic’s , but get a 404 when going to 's UnrealEngine directory. I would assume that checks thread, but just in case that’s not true, has anyone tried sending a PM?

I’m not sure about anything, but according to his user page, his last activity was almost two months ago, but his latest posts are from last year. I haven’t send a PM.

On another note, I still have an older version (I think around 4.3 - 4.4) of the source code (which I almost lost during a computer cleanup), so if no-one has any problem with it and if someone would want to continue working on it, I would be happy to post it, since I’m also in need of it and I’m not a programmer.

yes please post away!

Here you go:

https://.google.com/open?id=0B6rcM2PHSWnxd1ExZzJwYm1Za2M&authuser=0

I think I’ll only keep it on my for a short while. I don’t have any experience with yet, otherwise I would’ve set up a repository. I’ll try to do that, but if someone else does it already, that’s fine by me. As long as doesn’t have a problem with it.

I’d love to know, but seems to have disappeared off the face of the Earth…

Anyway, thanks for that.

I have no idea how to use it, or how to make it compatible with the latest UE4, but I have it, and I have two backups. One on my flash , and one as a private repository on BitBucket. I would put it up to a public repo but I don’t feel 100% comfortable even having it, never mind distributing it publicly like that.

Here is the latest version (I believe 4.5)

.google.com/file/d/0B7Z9rT16MoBoOHFPWEkxUkxwOEE

I’m sad to see project die though :frowning:

Do we have any alternatives to now dead ? Is the latest version compatible with 4.8? If not, how would one go about making it compatible?