Yea the fact that most of the coding is happening on the shader side was gonna hit us full on eventually, has anyone got a 4.13 working?
Thanks for all of your help @!
[QUOTE=docjor;637859]
From what I can tell when the surface is placed overlapping a landscape it adds all of the landscape components to the collision array or something like that.
Edit: Here is the problem FluidsurfaceComponent.cpp GetWorld()->OverlapMultiByChannel(OverlappingActors, GetComponentLocation(), GetComponentQuat(), ECC_WorldDynamic, CollisionShape, FCollisionQueryParams(false));
I just changed the channels accordingly
[/QUOTE]
Thank you for sharing your research and progress @docjor!