The fluid surface lags my entire system when I place it in with a landscape, I’m assuming is being looked into?
Great work so far, I really, really appreciate , more than words can describe, we’re going to compete with Crynegine now.
Also, is there a way to stop it from compiling shaders every time the editor starts up? (I mean where it gets stuck at 45%), and when you get in theres 10,000 shaders to compile, despite going through exact same process 3 times already.