Project Zima - Modular Turrets Pack

Watch how this turrets perform in action - https://youtu.be/UehsH2BrXCk

Reviews and questions with answers from Unreal Marketplace - https://orbital-market.com/product/modular-turrets-pack

There are 91 unique modular static turret meshes parts, that you can use to make a lot of different turrets

We update this asset from time to time and its value increases with each update

  • In UPD 1.1 we added network replication and target prediction logic

  • In UPD 1.2 we added a bunch of VFX

  • UPD 1.3 in process :)

4 sample blueprints included with AI for target search and shoot - Machine Gun, Cannon, Buckshot and Rocket launcher turrets

Each turret type has it's own fully customizable projectile blueprint

Everything is network replicated and ready for multiplayer

Perfect fit for Tower Defense, First person shooter, Third person shooter, Strategic games

This pack polygonal style fits very well with Synty packs and other low poly stylized assets

Contains:

  • 13 Guns

  • 12 Heads

  • 9 Bases/Legs

  • 5 Rotators

  • 11 Ammo boxes

  • 12 Gun Bases

  • 4 types of projectiles

  • 14 Shields

  • 4 types of Optics

  • 8 different Extra thingies

There’s one small issue in rotation and I’m not able to fix it. I setup a turret as in this pic

Now when aiming at enemies it’s 90 degree off.

I did read through

In the Update Head Rotation function, we update the inclination of the Rotator mesh. It is also necessary to adjust the Yaw axis by reducing it by 90 degrees and transfer the adjusted Pitch axis value to the Roll axis. This is required for the turret vertical guidance to work in order to avoid clipping textures into each other.

and did as mentioned instead of image now what happens if I do it like this is

the head starts rotating to 2 different sets of XYZ values the one with 90 deg offset and one without 90 offset and keeps doing it every tick forever.

How can I fix this issue.