I also uninstalled every version of Unreal Engine on my computer about an hour ago, and then reinstalled Unreal Engine 5.0.1 (Not upgrading from the early access build) but it didn’t seem to change anything. I just created a second blank project, and copy and pasted the content folder again, but unfortunately got the same crash again. I’ll upload the crash log for the most recent crash. Blank project with the content folder from my game pasted in.
UE501BlankProject.log (89.3 KB)
It seems that the blueprint you are trying to open is corrupted and can not be used.
Its strange because I created a completely empty blueprint actor, and in fact the editor crashes in the same way if I open any blueprint class.
By deleting assets systematically in the content folder and ruling things out, I’ve narrowed it down to “DynamicCombatSystem/Blueprints/Components” and it appears to be at least 2 assets causing the issue. Maybe some of the assets got corrupted, so I’m going to try to re-download DCS from the marketplace, and migrate the components folder from the new install of DCS to my content folder.
Glad to know you’re narrowing down the problem. It might happen if deprecated nodes exist. Keep it up.
Hi did you fix the problem?
I think I have same issues on BP Actors
If you fixed, tell me how to solve the problem please.
Yes I’m also having similar issues. Did you manage to resolve this?
I also experienced the same issue with my Asus TUF FA707RM laptop. When I downgraded from Windows 11 to Windows 10, UE5 started working properly. I am not sure about the exact cause.