I’m working on a game, but whenever my custom camera blueprint is in the content folder, my project won’t launch and gets stuck at 75%. The blueprint itself work’s fine while added to the project, after the project has launched. What could be the issue?
It’s likely because the blueprint is missing references to another project, missing files, corrupt files or because the engine has changed between the versions rendering your files invalid.
My suggestion is to see what could cause the issues and repair them before porting them over to the updated engine version. Alternatively, copy the nodes with Ctrl + C and paste them into the new project using Ctrl + V. If the game crashes, it’s likely again because of missing files or references, however I think it is less likely to do so using this method.