I’m new to UE. I started a project a week or so ago. It was going fine but now, after adding some plug-ins, cannot open my project. Not sure what to do but I have spent 30 - 40 hours over the last week on my project and really do not want to completely start over if possible. I cannot remember what plug-ins I installed but here is the error coder I get.
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp] [Line: 4221] Failed to load UnrealEd Engine class ‘/Script/DisplayClusterEditor.DisplayClusterEditorEngine’.
Hi, currently having this exact issue myself, except I think it happened after I disabled some plugins that I thought were non-essential rather than when I enabled some. Did you manage to fix this yourself? If so, any idea what the cause was?
As a tip just in case you didn’t already know, you can right-click your UProject in File Explorer and Open With > Notepad. It’ll show you what plugins are currently enabled and disabled (they are labelled in the text document as “true” or “false”. If there’s a specific plugin you know is causing an issue, you can set it to true or false to re-enable/disable. Then save the file and try opening with UE again. Hope this helps in our case.
Apparently the class DisplayClusterEditorEngine is related to the nDisplay plugin. You might want to try adding (or removing if it’s already there) the following code to your uproject file: