L04D3D
(L04D3D)
August 16, 2016, 12:16am
1
this is whats shown
error occurred after I tried to record a gameplay sequence using a separate process, after that the project wouldn’t open again. thanks for your help.
MachineId:6499CA854FCF868564A775AFC2FBBB73
EpicAccountId:226f6b595c8741999607fb1069e4ac04
You do not have any debugging symbols required to display the callstack for this crash.
L04D3D
(L04D3D)
August 16, 2016, 1:22am
2
I realised I had to reinstall to get the debugging stuff, so here it is, hope you can help me.
MachineId:6499CA854FCF868564A775AFC2FBBB73
EpicAccountId:226f6b595c8741999607fb1069e4ac04
Access violation - code c0000005 (first/second chance not available)
UE4Editor_MovieScene!FMovieSceneBinding::GetTimeRange() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\moviescene\private\moviescenebinding.cpp:17]
UE4Editor_MovieScene!UMovieScene::UpgradeTimeRanges() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\moviescene\private\moviescene.cpp:527]
UE4Editor_MovieScene!UMovieScene::PostLoad() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\moviescene\private\moviescene.cpp:572]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:748]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1452]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1171]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1286]
UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:696]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:783]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:853]
UE4Editor_CoreUObject!UObjectPropertyBase::FindImportedObject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:425]
UE4Editor_CoreUObject!UObjectPropertyBase::ParseObjectPropertyValue() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:274]
UE4Editor_CoreUObject!UObjectProperty::ImportText_Internal() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:67]
UE4Editor_CoreUObject!UClassProperty::ImportText_Internal() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertyclass.cpp:76]
UE4Editor_CoreUObject!UProperty::ImportText() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:270]
UE4Editor_CoreUObject!UProperty::ImportSingleProperty() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\property.cpp:1144]
UE4Editor_CoreUObject!UStructProperty::ImportText_Static() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:318]
UE4Editor_CoreUObject!UStructProperty::ImportText_Internal() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:290]
UE4Editor_CoreUObject!UProperty::ImportText() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:270]
UE4Editor_CoreUObject!UObject::LoadConfig() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1645]
UE4Editor_CoreUObject!FObjectInitializer::PostConstructInit() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2591]
UE4Editor_CoreUObject!FObjectInitializer::~FObjectInitializer() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2476]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3344]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:725]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:819]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021]
UE4Editor_Core!TBaseMulticastDelegate::Broadcast() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:461]
UE4Editor_Core!FModuleManager::LoadModule() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:322]
UE4Editor_UMG!FUMGModule::StartupModule() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\umg\private\umgmodule.cpp:30]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:480]
UE4Editor_Core!FModuleManager::LoadModule() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:322]
UE4Editor!FEngineLoop::LoadStartupCoreModules() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2060]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1529]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:114]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Hi L04D3D,
Can you tell me what cmd arguments you were using to capture? Have you tried completely uninstalling and reinstalling 4.12?
Hi L04D3D,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.