Project won't open

Very new to UE5.

Was working through landscaping a Map and after some time with Virtual Heightfield I lost the ability to view my textures. I kept working thinking they might come back further down the line but didn’t. In an attempt to get them back I deleted a section of the VHT (Specifically the color I think) Now I can’t open the project without it crashing. Is there a way to restore the project to a previous version or am I just locked out?

Can you please send a print or the log of the error

Cause could be a lot of stuff since wrong file references to a small pagination file

I assume this is the string you are looking for?

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000040

UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

It appears that some blueprint corrupted is try to load on the startup of the project.

In this case, try to remove/rename the corrupted blueprint or class if you’re using C++

In the Log folder inside Saved, check the more recent file and check the point that stop and see if are any Class or Blueprint name

Fixed it. Went to my Content folder and simply deleted all Virtual Height content from my Materials folder. Project opened back up.

Thank you for the help!!

Greetings @Paelly

Welcome to the Unreal Forums. I see the community helped you with your issue already! Excellent! I’ll mark this post resolved. If you have further questions on it, feel free to post back.

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