Also, any more info you can give about the project would be really good.
Are you using a PC with Windows, and if so do you see anything unusual going on in your event monitor (sorry, I don’t know what the Mac equiv would be.)
Had you recently converted the project? We have a crash that is occurring in the conversion from 4.6.1 to 4.7 that is slated to be fixed in tomorrow’s 4.7.3 hotfix, so that’s a possibility.
I had this problem a few days ago too. I thought that something was wrong with the engine itself, because I crashed saying something about FileCache.cpp (engine code). However I figured out that something was wrong with my C++ code. So if you are using C++ in your project, check that there is nothing wrong. Delete the Intermediate and DerivedDataCache folder and do a full rebuild. (At 96% it loads stuff related to your game, like gamemode and so on)
If that does not work, or if your project is not using c++, you can move your assets (Content folder) to another directory. Then open your Project. It should not crash anymore. If it does, then idk what’s wrong. If it doesn’t, then you can start copy and pasting your assets back, only one at a time, to identify any corrupted assets (although something like that never happened to me).
In that ticket it explains how to find an delete CachedAssetRegistry.bin which is corrupted. If you could send us that corrupted file it would aid us in finding a solution.