PROBLEM FIXED! I remembered I had moved some files, and made some new folders. I right clicked on the Content folder within the engine and selected fix redirectors, and the error is gone! The only thing I noticed the first time I open a blueprint it takes a few seconds to load up but it’s a lot faster afterwards, so all good. Thanks everyone for your help.
Hello all, this morning I tried to open my project, and in my surprise, I got an error! It was working fine last night.
I tried to delete all binaries, cache etc but it still won’t open!(Deleted all folders except Config, Content, Plugins and Source). I also updated my graphic card drivers just in case. I can open other projects though.
This is the error I am getting at ~92%:
MachineId:69DD298C45703B72E81170BF3392A0F0
EpicAccountId:24551a21247244e5a1aa86e2ddd6cf38
Assertion failed: (Ar.GetPortFlags() & PPF_Duplicate) || (GetStructureSize() >= sizeof(UObject)) [File:L:\UE4 Source\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp] [Line: 3517]
UE4Editor_Core!FDebug::AssertFailed() [l:\ue4 source\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_CoreUObject!UClass::Serialize() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:3518]
UE4Editor_Engine!UBlueprintGeneratedClass::Serialize() [l:\ue4 source\unrealengine\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1211]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::ResolveAllImports() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1196]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1284]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1275]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4267]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4369]
UE4Editor_CoreUObject!FLinkerLoad::operator<<() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4531]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3542]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2374]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4369]
UE4Editor_CoreUObject!FLinkerLoad::operator<<() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4531]
UE4Editor_CoreUObject!UStructProperty::Serialize() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:159]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
UE4Editor_CoreUObject!UStruct::Link() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:529]
UE4Editor_CoreUObject!UFunction::Link() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4568]
UE4Editor_CoreUObject!UStruct::Serialize() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:1223]
UE4Editor_CoreUObject!UFunction::Serialize() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4484]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
UE4Editor_Engine!UBlueprintGeneratedClass::Link() [l:\ue4 source\unrealengine\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1067]
UE4Editor_CoreUObject!UClass::Serialize() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:3463]
UE4Editor_Engine!UBlueprintGeneratedClass::Serialize() [l:\ue4 source\unrealengine\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1211]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackage() [l:\ue4 source\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [l:\ue4 source\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:2445]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [l:\ue4 source\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:6057]
UE4Editor_UnrealEd!UEditorEngine::Exec() [l:\ue4 source\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:5538]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [l:\ue4 source\unrealengine\engine\source\editor\unrealed\private\unrealedsrv.cpp:615]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [l:\ue4 source\unrealengine\engine\source\editor\unrealed\private\filehelpers.cpp:2180]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [l:\ue4 source\unrealengine\engine\source\editor\unrealed\private\filehelpers.cpp:3496]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [l:\ue4 source\unrealengine\engine\source\editor\unrealed\private\unrealedmisc.cpp:309]
UE4Editor_UnrealEd!EditorInit() [l:\ue4 source\unrealengine\engine\source\editor\unrealed\private\unrealed.cpp:89]
UE4Editor!GuardedMain() [l:\ue4 source\unrealengine\engine\source\runtime\launch\private\launch.cpp:136]
UE4Editor!GuardedMainWrapper() [l:\ue4 source\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [l:\ue4 source\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Any ideas what might cause this error or how to fix it?