Project won't open anymore - Mac

I have been working on a new Project for a couple of weeks and one day it crashed. Now I can’t even open the project because I get a crash. I think this is unacceptable, I’m hoping there’s a way to get the project opening, even if it means deleting a file or something.

The error is:
LogMac: === Critical error: ===
SIGSEGV: invalid attempt to access memory at address 0xa0

LogMac: 0x2b95e910 UnrealEditor-StatusBar.dylib!UStatusBarSubsystem::CreateContentBrowserIfNeeded() [UnknownFile])

Is there anything I can do to get the project to open again?

I have filed a bug report, but I haven’t heard back yet. I’ve attached the full log file here in case it helps.
Doomfist_Game.log (136.1 KB)

Hi, i just got this same issue too recently. Have you got any solution?

No, unfortunately.

I had made a backup a week before this happened, so I just cut my losses and started again from there. I know that’s not what you want to hear :frowning:

Okay mine was working, i just had to delete ‘Saved’ folders too, it will reset the last state of the editor, closed any blueprint window, there might be issue in a blueprint that caused this.

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