I need help! I’ve been working on this project for a few months (although there are elements of earlier projects) – there are some gameplay systems but I’ve been mostly concentrating on getting a world partition-enabled level set up that looks good and runs at least ok. I had a harddrive error maybe a week ago, but everything was working fine except for a few files. After working all night last night, and shutting down the editor without a problem, it all of the sudden has started crashing on launch.
Last night I was doing asset management. I created a few new materials, modified the default materials on a few static meshes, placed some assets in a staging/overview level, and added a number of assets to collections. I believe that’s it. Everything on my computer has been updated as of this morning. The project is fairly massive, and ironically I was trying to cut out unneeded assets, but again, it opened fine just last night.
So, how do I deal with this? If there is a particular corrupted file, how do I find it? If it’s my harddrive, could I potentially move the project to a different harddrive and try to open it, or is that dangerous? How can I avoid this in the future?
Can anyone tell me more about script serialization and deserialization?
Here’s the full error message:
Assertion failed: Export.ScriptSerializationStartOffset == (Tell() - Export.SerialOffset) [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 6295] Serialized script property start offset does not match offset during deserialization
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_InterchangeEngine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
…
Any help would be much appreciated!