Project won't launch in Unreal Engine 5 - "Failed to Open Descriptor File"

Hi everyone,

I’m new to Unreal Engine and recently downloaded Unreal Engine 5. I created a new project using the Third-Person template, but when I try to launch the project (or open it again after closing), I get the following error:

“Failed to open descriptor file ‘…/MyProject/MyProject.uproject’”

I’ve double-checked that the .uproject file exists in the folder, and I haven’t moved or renamed anything manually. I’m running this on Windows 10 and using the Epic Games Launcher.

Here’s what I’ve tried so far:

  • Verified engine files through the Epic Games Launcher

  • Deleted Intermediate and Saved folders and rebuilt

  • Ran the .uproject file directly from File Explorer

  • Opened the project with “Run as Administrator”

None of these steps worked. Has anyone encountered this issue before? Any help would be greatly appreciated!

Thanks in advance!

Hello there @lbj81696 !

Welcome to UE! That error usually pops up when the engine is unable to properly find or read your uproject file. There are a few ways to resolve this issue:

  • Your project path looks to be a bit long, please test moving it to something shorter, like "C:\UE5Projects\MyProject", then launch it from there. Also, make sure the extension remains as .uproject, and not anything else

  • Next, you can right-click the uproject file, and choose “Switch Unreal Engine version”, then re-associate it with your current UE install. This will rebuild the link to your project

  • If the problem persists, you can force a clear cache, via deleting folders “Binaries” and “Intermediate” from your main directory, then right-click the uproject file again, this time choosing “Generate Visual Studio project files”, then try to open it in engine

  • Finally, you can also open the uproject file with Notepad, and make sure the “EngineAssociation” line matches your installed version